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Have all of these 13 status effects applied to the player at the same time: Have every potion effect applied at the same time In Bedrock Edition, suspicious stew uses the following data values: Optional, and defaults to 160 ticks (8 seconds). EffectDuration: The duration of the effect in ticks.EffectId: The numeric ID of the effect.Effects: The status effects this suspicious stew has.In Java Edition, suspicious stew uses the following NBT data: ↑ Can be 1.0, 0.9, or 1.1 for each sound.Plays when a brown mooshroom is milked with a bowl after being fed a flower. Plays when a brown mooshroom is fed a flower. Regeneration can restore up to 3 health, and Poison or Wither can inflict up to 4 damage.Ĭonsuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla Minecraft without the use of commands. This is the largest amount of hunger and saturation the player can get from a single food item. The Saturation effect effectively makes those two stews a superfood: In those 6 or 7 ticks it can restore up to 6(7) hunger and 12(14) saturation points on top of their food value, for a total of at least 12 ( × 6) hunger, and effectively maximizing saturation. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full. The bowl is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot know in advance what the effect is without knowing which flower was used. Eating one restores 6 ( ) hunger and 7.2 hunger saturation and gives a few seconds of a status effect that varies depending on which flower was used to craft it. To eat suspicious stew, press and hold use while it is selected in the hotbar. The trading interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager, such as "this villager's first stew gives blindness, and their second entry gives saturation". In Bedrock Edition, expert-level farmer villager offers to sell suspicious stew for one emerald as well. In Java Edition, expert-level farmer villagers can offer either 1 or 2 suspicious stew trades, each stew for one emerald. Milking a red mooshroom after feeding it a flower does not yield a suspicious stew specific to that flower. The flower type determines the stew's effect using the same rule as a crafted stew. ↑ a b The stew grants one of the following effects: 5–7 seconds of Blindness, 7–10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10–20 seconds of Poison, 0.35-0.5 seconds of Saturation, or 6–8 seconds of Weakness.Īfter being given a flower, a brown mooshroom can be "milked" for suspicious stew by using a bowl on it.The brown mooshroom returns to producing mushroom stew until fed another small flower. Red mooshrooms do not produce suspicious stew. When a small flower is used on a brown mooshroom, the brown mooshrom produces a suspicious stew related to that small flower the next time it is milked with a bowl.
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Suspicious stew can be obtained by "milking" a brown mooshroom with a bowl after using a small flower on it. In Bedrock Edition, giving the player a suspicious stew through commands causes the stew to choose an allowable status effect at random. Suspicious stew can be given with commands like / give, but in Java Edition, unless NBT data like that listed in the data values section is included, consuming it has no effect and still restores the same hunger points as a normal suspicious stew. However, it can be crafted and can also be found in shipwreck chests. In Bedrock Edition, suspicious stew is the only food item in the game that can be obtained from the Creative inventory only by searching.